Amount=4; //Smoothness depends on image file size, the smaller the size the more you can use!
Ypos=new Array();
Xpos=new Array();
Speed=new Array();
Step=new Array();
Cstep=new Array();
ns=(document.layers)?1:0;
ns6=(document.getElementById&&!document.all)?1:0;
if (ns){
for (i = 0; i < Amount; i++){
var P=Math.floor(Math.random()*grphcs.length);
rndPic=grphcs[P];
document.write("<LAYER NAME='sn"+i+"' LEFT=0 TOP=0><img src="+rndPic+"></LAYER>");
}
}
else{
document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">');
for (i = 0; i < Amount; i++){
var P=Math.floor(Math.random()*grphcs.length);
rndPic=grphcs[P];
document.write('<img id="si'+i+'" src="'+rndPic+'" style="position:absolute;top:0px;left:0px">');
}
document.write('</div></div>');
}
WinHeight=(ns||ns6)?window.innerHeight:window.document.body.clientHeight;
WinWidth=(ns||ns6)?window.innerWidth-70:window.document.body.clientWidth;
for (i=0; i < Amount; i++){
Ypos = Math.round(Math.random()*WinHeight);
Xpos = Math.round(Math.random()*WinWidth);
Speed= Math.random()*5+3;
Cstep=0;
Step=Math.random()*0.1+0.05;
}
function fall(){
var WinHeight=(ns||ns6)?window.innerHeight:window.document.body.clientHeight;
var WinWidth=(ns||ns6)?window.innerWidth-70:window.document.body.clientWidth;
var hscrll=(ns||ns6)?window.pageYOffset:document.body.scrollTop;
var wscrll=(ns||ns6)?window.pageXOffset:document.body.scrollLeft;
for (i=0; i < Amount; i++){
sy = Speed*Math.sin(90*Math.PI/180);
sx = Speed*Math.cos(Cstep);
Ypos+=sy;
Xpos+=sx;
if (Ypos > WinHeight){
Ypos=-60;
Xpos=Math.round(Math.random()*WinWidth);
Speed=Math.random()*5+3;
}
if (ns){
document.layers['sn'+i].left=Xpos;
document.layers['sn'+i].top=Ypos+hscrll;
}
else if (ns6){
document.getElementById("si"+i).style.left=Math.min(WinWidth,Xpos);
document.getElementById("si"+i).style.top=Ypos+hscrll;
}
else{
eval("document.all.si"+i).style.left=Xpos;
eval("document.all.si"+i).style.top=Ypos+hscrll;
}
Cstep+=Step;
}
setTimeout('fall()',10);
}